Avatar Reality

Results: 246



#Item
81Virtual Human Interaction Lab / Internet culture / Proteus effect / Avatar / Reality / Computing / Virtual world / Portrayal of women in video games / Human–computer interaction / Virtual reality / Video game culture / Stanford University

Sexualized avatars affect the real world, Stanford researchers find

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-10-11 13:50:23
82Human–computer interaction / Virtual world / Virtual art / Second Life / Virtual community / Virtual economy / Avatar / Cyberspace / Robots and Avatars / Virtual reality / Computing / Reality

1 Vol 16 Issue 4 – 5 The Translation of Art in Virtual Worlds By Patrick Lichty

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Source URL: www.leonardo.info

Language: English - Date: 2009-05-20 21:12:41
83Virtual Human Interaction Lab / Internet culture / Persuasive technology / Avatar / Virtual world / Telepresence / There / Proteus effect / Film / Virtual reality / Stanford University

META-ANALYSIS: AGENTS VS. AVATARS 1 Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence

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Source URL: vhil.stanford.edu

Language: English - Date: 2014-04-03 18:55:45
84Computing / Virtual world / Avatar / Second Life / There / PlayStation Home / Cyberspace / Virtual Human Interaction Lab / Virtual community / Virtual reality / Film / Digital media

Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution

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Source URL: vhil.stanford.edu

Language: English - Date: 2011-03-08 17:08:21
85Virtual world / Proteus effect / There / Social presence theory / Virtual Human Interaction Lab / Virtual reality / Film / Avatar

Microsoft Word - JCMC[removed]R2.mjw.doc

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Source URL: vhil.stanford.edu

Language: English - Date: 2015-01-28 17:49:31
86Virtual economy / Computing / Internet culture / Windows games / Avatar / Video game culture / Second Life / There / Virtual world / Film / Virtual reality / Digital media

1 Vol 16 Issue 4 – 5 The I in Avatar By Sugar Seville

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Source URL: www.leonardo.info

Language: English - Date: 2009-05-20 21:10:59
87Avatar / Internet culture / Video game culture / Facial recognition system / Gabor filter / Gesture recognition / Film / Virtual reality / Face recognition

Proceedings, ACM Multimedia 98, Bristol, England, Sept. 1998, pp[removed]See also: http://www.mic.atr.co.jp/~mlyons Avatar Creation using Automatic Face Recognition Michael Lyons, Andre Plante , Sebastien Jehan, Seiki

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Source URL: www.kasrl.org

Language: English - Date: 2006-08-28 20:01:33
88Software / Stanford University / Virtual Human Interaction Lab / Windows games / Avatar / Proteus effect / Virtual world / Second Life / There / Virtual reality / Virtual economy / Computing

Virtual Reality and Social Networks Will Be a Powerful Combination - IEEE Spectrum

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-03-06 13:32:24
89Virtual economy / Digital media / Avatar / Video game culture / Virtual world / Nonverbal communication / Virtual community / Second Life / There / Virtual reality / Internet culture / Computing

14387_C16.qxd[removed]:29 PM

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-22 17:39:46
90Internet culture / Reality / Stanford University / Virtual Human Interaction Lab / Virtual world / Avatar / Second Life / There / Virtual community / Virtual reality / Virtual economy / Computing

What Virtual Reality Is About To Mean For Technology and Advertising

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-01-09 13:42:54
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